Ocarina of Time Switch 2 Remake Already Runs on PC—Rough Edges and All
The Ocarina of Time Switch 2 remake is already on PC via emulation, but glitches, overexposure, and unstable 15–60 FPS keep it rough.
🎮 Well, that didn’t take long. The Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time has only just launched, and the emulation community has already coaxed it onto PC—kicking, screaming, and occasionally rendering in blinding white. The game arrived exclusively on Switch 2 on November 5, 2026, with rebuilt visuals, voiced cutscenes, expanded dialogue, orchestral music, and modernized controls. By November 4, footage was already circulating. Yes, before launch day. That is the headline. The fine print is much messier.

On November 4, X user AzRage shared nearly two minutes of gameplay footage showing the remake running through Lichii, an experimental Nintendo Switch 2 emulator. The clip does not look like a polished PC port. It looks like a proof of life. The game reaches its main menu, loads a saved game, and lets Link move through the environment. The emulator’s performance counter stays visible the whole time, ticking away like a nervous heart monitor.
⚠️ And the visuals? They are rough. Much of the environment appears heavily overexposed, with bright white washes swallowing characters and environmental details. 🐢 Frame rates also wobble. Simply reaching gameplay is still a significant milestone for a developing emulator, but nobody would mistake this for the definitive way to play.
Another video shared by Centro LEAKS on X highlights the same breakthrough. The remake is already being tested through emulation, and its files are reportedly undergoing datamining. Early tests have shown gameplay running at roughly 15 to 30 FPS, depending on the scene and emulator configuration. VideoCardz reports that other demonstrations fluctuate between 20 and 60 FPS, with graphical glitches and frequent stuttering along for the ride.
Here is a quick snapshot of what testers have reported:
| Test setup | Reported performance | What it looks like |
|---|---|---|
| Lichii emulator, early tests | About 15–30 FPS | Overexposed scenes, unstable frame pacing |
| Other emulator demos | About 20–60 FPS | Fluctuating performance, stutters, glitches |
| DidierDom’s PC: Ryzen 7 9800X3D + RTX 4080 | Compatibility improving | Missing details, flickering shadows, black gameplay screens |
One of the more detailed demonstrations comes from DidierDom on X. The updated footage uses a PC with an AMD Ryzen 7 9800X3D and an NVIDIA RTX 4080, and it suggests that compatibility is inching forward. The remake is still far from a polished experience on PC, though. Emulator users have documented missing environmental details, flickering shadows, and completely black gameplay screens where only the interface remains visible. That last one is especially cruel: the HUD is there, the world is not.
The emulator, in other words, is still learning to walk. Lichii can carry the remake to a main menu, and it can let Link take a few steps, but it wobbles. That is not a criticism so much as a status report. Experimental emulation often begins with a pulse, not a performance review.
Interestingly, emulation is not the only route being explored. X user NotRexed shared footage of an experimental native PC recompilation, demonstrating efforts to run the remake without relying on a traditional Switch 2 emulator. That approach is separate from the Lichii tests, and it points to a broader curiosity among developers and hobbyists. They are not just asking whether the remake can run on PC. They are asking how many different ways it can be persuaded to do so.
Reports also suggest that the game’s files were extracted and circulated online ahead of launch, which allowed emulator developers to begin compatibility testing before November 5. The original circumstances surrounding the reported leak have not been independently confirmed, so players should treat that part of the story with caution. What is clear is that the emulation scene moved fast. Very fast. Maybe too fast for anyone hoping for a quiet launch week.
Nintendo has not announced an official PC version. That is worth repeating. No official PC port. No surprise there. The Switch 2 remake remains a console exclusive, and the PC footage floating around comes from unofficial experiments. The company has also not commented on the emulation tests or the reported datamining. For now, the official path to the remake runs through Nintendo’s hardware and nowhere else.
So what should players take away from all this? The remake is not suddenly a great PC game. It is a fascinating work-in-progress. The early results are buggy, bright, stuttery, and sometimes barely playable. They are also a reminder that emulation developers are relentless. A major Nintendo release launches, and within days—sometimes before launch day—someone has already convinced it to boot on a completely different platform. That is the dream, in theory. Well, a messy dream. But a dream nonetheless.
✨ For emulation fans, the interesting part is not that the remake looks good. It does not. The interesting part is that it boots, loads a save, and accepts input at all. Compatibility can improve. Rendering bugs can be fixed. Frame rates can climb. The first step is always the ugliest. And hey, progress is progress.