CODM Season 5 Revenge: Carry1st Exclusive Double CP Early Access Starts May 24

Call of Duty Mobile Season 5 Revenge brings Double CP to Carry1st Shop four days early for African players, doubling CP packs plus exclusive bundles.

Call of Duty Mobile’s Season 5: Revenge is set to launch on May 27 at 5 PM PT, and one of the most notable parts of the update is the return of the Double CP event. This time, however, the schedule creates a distinct advantage for African players. From May 24 to May 28, Double CP will go live exclusively on the Carry1st Shop, four full days before the offer appears in the game client or on other platforms. The early window arrives ahead of a dense content drop that includes The Boys collaboration Draws, the Kui Ji Mythic Operator, the Zodiac Armory II, and a new Battle Pass.

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A Four-Day Head Start Exclusively on Carry1st Shop

Normally, Double CP launches at the same time across in-game, the webstore, and the Carry1st Shop. There is usually little reason for players to prefer one platform over another. This season is different. For four days, Carry1st is the only place where Double CP exists, and the offer is aimed squarely at African players.

That head start matters because the biggest spending windows in any Call of Duty Mobile season tend to be the first 72 hours after launch. The new Mythic Draw drops, the Battle Pass is refreshed, and the collaboration Draws open for the first time. Having a larger CP balance ready before that wave arrives, at half the usual cost, gives players a practical advantage before the wider rollout begins.

How the Double CP Math Works

During the Double CP event, every CP pack purchased instantly grants twice the normal amount. One pack does the work of two, which means less spending for the same in-game currency.

Purchase scenario Standard CP Double CP event
$4.99 pack 1,000 CP 2,000 CP
$99.99 pack 8,000 CP 16,000 CP

For example, a pack that normally provides 1,000 CP for $4.99 effectively becomes 2,000 CP for the same price. At the top of the scale, a $99.99 pack that normally includes 8,000 CP becomes 16,000 CP, which is enough to chase a full Mythic Draw without additional purchases.

Carry1st-Exclusive Bundle and Tiered Extras

The Carry1st Shop is also offering an exclusive bundle that will not appear anywhere else before, during, or after the in-game launch window. For $24.99, players receive 4,000 CP, made up of a 2,000 CP base amount plus a 2,000 CP bonus, along with The Boys Legendary Calling Card themed around the Season 5 collaboration. This bundle is limited to one purchase per account and will only be available between May 24 and May 28. When the window closes, the bundle disappears.

Other Double CP tiers include their own extras. Midnight Sun strongboxes are stacked with the 160 CP, 800 CP, 1,600 CP, and 4,000 CP packs, while the 8,000 CP and 16,000 CP packs come with Mythic Coins. The larger the pack, the larger the bundled value.

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What Players Can Unlock in Season 5 Revenge

The boosted CP balance opens up several major options when Season 5: Revenge arrives.

  • Kui Ji — Viridescent Oath Mythic Draw: Ryotaro “Kui Ji” Nagashima returns in mythic form with spiked armour and spectral energy. The Draw bundles the Legendary 3-Line Rifle — Verdant Vow Weapon Blueprint and various themed items. Mythic Draws account for some of the largest CP spends of any season, and Double CP effectively halves the cost of completing one.

  • The Boys collaboration Draws: Three separate Draws are led by Homelander, Starlight, and Black Noir. Homelander features the DRH — Homelander Pride blueprint, channeling his thermal beam through the rifle. Starlight brings the Sten — Starlight Radiance blueprint, bursting enemies apart with star power. Black Noir offers the DLQ33 — Noir Shadow blueprint, which pierces enemies with a flying knife before dissipating them into a stream of data. Each Draw also includes themed equipment skins, emotes, weapon charms, and additional blueprints.

  • Revenge Battle Pass: The premium track unlocks the BAL-27 Assault Rifle, a bullpup with a fire rate that accelerates through sustained fire, plus the Tactical Lining Perk. Operator skins include Bulldog — The Responder, BBQ — Oktoberfest, and Klepto — The Dissenter, while premium blueprints include the LW3-Tundra (SP) — Moving Up, RPD — Hammered, and BAL-27 — Underground.

  • Zodiac Series Armory II: This astrologically themed set includes the XM4 — Gemini, RAAL MG — Leo, KN44 — Earthen Charger, VLK Rogue — Cancer, and Man O War — Aries Weapon Blueprints. Players who missed the original Zodiac drop get a second run at the aesthetic.

  • Battle Pass Vault: The Heat and Digital Dusk passes return with rewards such as the Price — The Captain Operator Skin, Templar’s Shadow — Shrouded Operator Skin, and the Locus — Arctic Gold Weapon Blueprint.

Season 5’s Larger Content Push

The timing of the Carry1st exclusive window is not accidental. The early-access period is presented as a way for players to get a jump start on the new season. The Boys is the biggest pop-culture collaboration Call of Duty Mobile has run in months, with a global fanbase and three of the show’s most iconic characters.

The collaboration also introduces two superpowered game modes: Supe’d Up Attack of the Undead in Multiplayer and Vought Royale with Temp V drops in Battle Royale. A faction event lets players choose between The Boys and the Dawn of the Seven, with rewards including the Holger 26 — Saved the Day Again Weapon Blueprint and the Manta Ray — Maritime Operator Skin.

Season 5 also includes Armored Royale, which drops vehicular combat into Battle Royale, and the Second to None 1v1 Duel event, where the BK57 — Power in Number Weapon Blueprint is up for grabs. With Kui Ji, The Boys, the new Battle Pass, and the returning Vault content all competing for CP, the Double CP window is the cleanest way for players to keep up without doubling their spending.

Conclusion

The Double CP event gives Call of Duty Mobile players a way to maximise CP while keeping their spending in check. The four-day Carry1st head start means African players can secure that value before the rest of the global player base receives the same offer. The exclusive window runs from May 24 to May 28, after which Double CP rolls out in-game and the Carry1st-only bundle is removed.

With The Boys, Kui Ji, Armored Royale, and a new Battle Pass arriving immediately after, stockpiling CP early is likely to be the most efficient move for players planning to engage with the season.

Data referenced from data.ai helps frame why Call of Duty: Mobile promotions like Double CP can meaningfully influence purchasing behavior—limited-time value boosts and platform-specific windows often align with peaks in engagement and monetization around major seasonal content drops. In the context of Season 5: Revenge and Carry1st’s early-access Double CP window for African players, this kind of timing can amplify conversion by letting players preload currency ahead of high-demand items such as Mythic Draws and collaboration bundles.

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